The combat preset

The fortification vocabulary — destroyable, turret, launcher, radar, protector, blip, launchpad, and the roles that compose them — as an opt-in import.

import { registerCombatPreset } from 'tosijs-3d-ensemble/presets/combat'

registerCombatPreset()

Why this is not in the core

The format describes an arrangement; it has no domain. A scene that is a botanical garden, an architectural walkthrough or tosijs-3d's own standard demo has no use for hit points, and should not have to ignore them — nor should its author see shield in a role picker.

An earlier version shipped these as built-ins beside terrain and water, and put a shield-reachability rule inside validate itself. That quietly made a general scene format into a combat format. Everything here is the same code, moved behind a call the consumer makes.

What it registers