Mounting libraries
An ensemble declares the libraries its meshes come from, so loading one anywhere is enough — the consumer does not have to be told out of band what content to mount first.
await mountLibraries(ensemble, scene) // idempotent; awaits each `ready`
Resolution order, and why a piece may name its library
A piece's mesh is looked up in its own library when it names one, otherwise
in each mounted library in declaration order, first hit wins. That default
is what keeps the common case quiet: one library, or several with distinct
names, and no piece needs a qualifier.
The qualifier earns its place the moment two libraries both export cube.
Without it that piece renders differently depending on which library finished
loading first — a bug that reproduces on one machine and not another.